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Status info, gameplay changes,
request for more coders

Posted by Fettness
September 6, 2010

Articles
By Darth.Hunter
Published: May 24, 2009
Updated: May 24, 2009
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If you read our previous article on FedCon and delay trouble, you already know how tedious things can become if you are a mod team without fulltime coders. But while we were waiting for bugfixes and features to be implemented, our team has been quite busy creating new content. The result: The first release will contain by far more maps than we planned and we're happy to provide some diversity to TDM and CTF alike.
In this media update, we want to show you some of the new content we're working on (some of it is WIP, so don't be wondering if you see orange textures). To begin, level design is not just about brushwork and texturing. The best layout looks empty and dead without all those detailed props that the 3D artists provide. Here are two of the larger props: The Republic Cruiser and AAT (Federation tank).





And here it comes, our long-awaited map update!

Mygeeto (CTF)
This level features one of the enormous bridge constructions on Mygeeto, a planet that you could see in Episode 3, right during the Clone Wars. The map combines a futuristic look with damaged walkways and an atmosphere in which the ash rain never stops.


Dagobah (TDM)
A huge and difficult arena with its dense forest, foggy sky and dark caves. Ideal for surprise attacks.


Endor (TDM)
A nice contrast to most of the hightech scenarios of Star Wars. This map takes you to the beautiful nature of Endor. Special thanks to brisck1 for the contribution of the foliage models!



Mos Eisley (TDM)
Tatooine is one of the most popular scenarios from Star Wars. In this map, we'll take you on a tour through the center of Mos Eisley, including its space port and the famous cantina.


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