By Lindsey
Published: October 19, 2008
Updated: October 19, 2008 PrintEmail
Hello all! I apologize for our lack of updates the last few months, school and life has been extremely busy for all of us working on TNE lately, however I have good news: while we still can't say for certain when we will release, we are getting very close to being done with the first version of the mod.
Coders have been making great progress on the last few coding tasks and because other areas of development are mostly done, its coming down to the level designers (myself included) to finish up the levels to be included in the first release.
This brings me to my next reason for this post: we are in need of some texture artists to help mappers with making textures for their map props and architecture. Most of us are very skilled at the actual level design and model prop construction but a bit less so when it comes to actually texturing them :p
So if anyone is interested, please post an application up in our forums. We are looking for people who can work with unwrapped models who can “color within the lines”. Work would initially be on models for Cloud City and Naboo levels.
So that concludes my little news post, we hope in the future to have some more dev diaries, possibly from team members who have completed all their tasks for the first release and maybe a video trailer since many issues we had in the EP1 engine that prevented us from making one have pretty much been corrected with the move to the orange box engine.
By Darth.Hunter
Published: August 20, 2008 PrintEmail
The server crash has given us some serious headache during the past weeks, but it also had some positive side-effects. It caused an internal debate of how we could improve our workflow and lead to some valuable results. Wildebeest - one of our programmers - for instance restructured our version control to allow us to quickly create hotfixes and smaller updates after major releases without us needing to slow down production for the next episode of TNE. This will be a very valuable feature for our development crew after our first release. But considering the very first release, we have some more interesting news for you:
We have discovered that our new favourite color is Orange. Any avid player of Source games among you will now probably already have certain assumptions. And yes - you're right. We are right in the middle of switching the entire mod over to the Orange Box version of the Source Engine. After the SDK got some further updates which would greatly stabilize this engine version, we decided to switch over to grant you the following benefits:
Improved multiplayer netcode
Motion blur
Dynamic shadows
New particle system for visual FX
Multicore CPU support
New improved chat system
Native third person camera
Thanks to VALVes distribution system, you will be able to access these features even without requiring the Orange Box - all you need is still just Half-Life 2.
On a slightly unrelated note, here is a repost of the Imperial Era player models, since the last news post got lost during the server crash:
Riku - August 20, 2008but i don't have HL2.. will I be able to play TNE?
I have Source SDK Orange Box, Source SDK and Source SDK base..
Darth.Hunter - August 20, 2008The "Source SDK base - Orange Box" is the key to the mod. If you have it or can download it through your Steam account, everything's fine. HL2 is not the only game that grants access, but I thought it was worth mentioning that you do not _need_ the Orange Box to play the mod
Riku - August 20, 2008Ok thx for answer I was afraid of that i will have to buy hl2 xD
MadMax - August 21, 2008This is great news guys! And I bet that new particle system will come in very handy
RepublicKnight - August 21, 2008Nah you'll need HL2 to run it I think, it's described as a HL2 total conversion. Can't wait till it's released! Especially since the Ghostbusters Game has been Delayed...
RepublicKnight - August 21, 2008Hmm, I read these in the wrong order and got confused :P nah apparently you don't need HL2
cunningmunki - August 21, 2008Riku, believe me, getting HL2 is worth it. It's possibly the best FPS ever created, you won't regret it, trust me.
jeantyu - August 22, 2008Yes it's a HL² total conversion, because it's based on the Source engine.
BUT, you don't need HL², any game running on the source engine wille suffice (Orange Box, or simply CS:Source,etc). So you can run it with HL², but not only with HL² !
grim_mind - September 12, 2008These models are great.. ^_^
PS. how many times can we write 'bout it :P All you need is SDK Orange Box..
Sorry, your account does not have access to post comments.
By Darth.Hunter
Published: July 27, 2008 PrintEmail
Dear TNE community,
as you have probably noticed, our server was offline for a couple of days. Unfortunately, the entire RAID system of our webserver fried, so we had to exchange the entire server and re-install it starting from the operating system.
The good news: We're back online! The bad news: We have a considerable data loss (approximately one week) since the latest backup file got corrupted. You might find forum messages missing or if you have registered within the last week, find yourself unable to log on because your user account is gone.
By Lindsey
Published: June 25, 2008
Updated: June 25, 2008 PrintEmail
Most of us have passed through finals - which means that we're back on duty! The team is slowly going back to work and the amount of things to be done before our first release is getting smaller every day.
We will also be trying to keep you informed of our progress more often. That's why we started to make video dev diarys explaining what's going on behind the scenes.
Our first video in what will hopefully become a regular feature is on the development of the ammo pickups that will be scattered throughout the maps in Deathmatch and Capture the Flag modes.
Check the video out here
If you want a higher quality version of the video, check out this link: http://www.vimeo.com/1226696
By Darth.Hunter
Published: June 24, 2008 PrintEmail
We will be doing some maintenance on our webserver this weekend. This might cause some outages between Sunday and Monday. To avoid data redundancy, we will shut down the website and associated services on Sunday. After the maintenance, the services will go back to normal automatically. You may check our ModDB profile during that time in case there are any important news or delays we might announce.
Thanks for your patience!
By Darth.Hunter
Published: May 15, 2008
Updated: May 15, 2008 PrintEmail
Jean has just finished cutting some footage that we shot at FedCon. Since there have been many questions concerning ingame footage, listen up: This little video contains only footage from our booth at FedCon. Impressions of the visitors as well as gameplay scenes from the tournament. Speaking of which: If you look closely, you'll also find our tournament winner in that video, who carries a yellow shirt. Enjoy!
You can also watch this video in High Definition on Vimeo.com
Darth.Hunter - May 13, 2008Congratulations! Well deserved, with that resemblence to all those "300" pranks around the web, it gets a slightly comedic aspect.
At least that prize is better than the LucasFiles contest I once won
ArroW - May 13, 2008Nice, well done
MadMax - May 13, 2008Congratz man : )
You r indeed very skilled
grim_mind - May 14, 2008well.. .congratz :P
Sorry, your account does not have access to post comments.
By Darth.Hunter
Published: April 29, 2008
Updated: April 29, 2008 PrintEmail
First of all: I am sorry about the delay. I'm sure you waited curiously for some news from FedCon. First thing I can say is: It's been a blast! Second thing, which also explains the delay: Have you ever heard of a phenomenon called "con-blues"? When I first went to that convention, people warned me about that effect which would cause a certain depression and demotivation to do anything straight after the con. What seemed like a joke to me at first is actually a fact and has to do with the tremendous mood and excitement that FedCon brings along. However, we're finally back again and here's our report. Click "read more" to read our convention diary and for some information about the release delay.
MindHunter - April 29, 2008Remember to read the last page!
MindHunter - April 29, 2008Oh, and thanks for this great review. Hopely next year I can come there too!
cunningmunki - April 29, 2008Thanks for the review, and the update on the release, much appreciated.
The reasons for delaying the first release are totally understandable, and I hope you manage to sort out those pesky bullets!
Bombay1361 - April 29, 2008Never announce a release date until you are 100% sure you can get it out then. Lesson well learned.
Roracon - April 30, 2008im very happy about this that you don't want any bugs and a perfect game but.. but why tell us and get us all excited for aprill 18th that its comming out then its not so don't say its comming out till it's out
Darth.Hunter - April 30, 2008I thought I had explained that - the sincere info that we couldn't make it came up very close to the con. If you read the forums, there was already an information about the delay, but I took this news post for some additional information, so you guys are informed what the reasons for the delay are.
monteefyster - April 30, 2008Thank you Darth, for the exciting update. It is totally understandable about the so to speak FedCon Lag. The necessary attention needed to be focused on that "Bullet thingy" just shows how much of a great group of devs we have..keep up the great work
blitzkrieg - May 2, 2008i was a little dissapointed that this is the second delay but the reason is understandable.
grim_mind - May 8, 2008yhmm.. can't wait for the release ^^
Sorry, your account does not have access to post comments.
Sweet I can't say if I can help but I'll look into it.
thanks for giving us an update