Clone Wars player models
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By Lindsey Published: December 2, 2008 Updated: December 2, 2008
Print Email It's been quiet on the news side from us lately, and I again apologize for the long periods between updates but I'm posting this today with great confidence in having more routine updates on our progress. In the past we've held off on news releases until we've had more "final stage" quality like media releases, however given the fact that most of us have work or school to deal with in addition to working on the mod, we sometimes go for long periods without being able to touch the various projects we're working on and thus finalize them for a photo session. You may have noticed for a while now an empty section of our forums called Showcase (found here: http://www.invision-games.com/forums/viewforum.php?f=29 ). I am pleased to announce we have finally begun using it.
Team members will be able to post up
and update the various projects they are working on for you to
comment/give feed back on. It is my hope that a weekly or monthly
news update similar to this will be posted with the latest updates
and pictures. Please note that while regular members can't create
topics in this particular forum section, they can reply to ones made
by the team. Also note that these projects are considered to be a
work in progress, and as such not complete yet. Level shots may
contain badly lit or unfinished assets, models might be
unfinished/missing textures, etc.
So, for our first update, we have the
Naboo Theed Palace, being mapped by Aigik with assistance in texture design
from Quakis:
The forum thread related to this can be found here: http://www.invision-games.com/forums/viewtopic.php?f=29&t=661#p6870
Next up are two player models being
worked on by our main player modeler and animator; DT. These models
will be included in the second release with the objective based Team
Assault mode.
First is the Super Battle Droid:
Link to thread: http://www.invision-games.com/forums/viewtopic.php?f=29&t=663
Second is a 21-B medical droid:
Link to thread: http://www.invision-games.com/forums/viewtopic.php?f=29&t=662
So that wraps up our first WIP media release. I hope to be able to show off some pictures of what I've been working on the past few months soon, which includes Hoth and Endor for release 2 :p
Thanks for your continued support and patience!
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By Lindsey Published: October 19, 2008 Updated: October 19, 2008
Print Email Hello all! I apologize for our lack of updates the last few months, school and life has been extremely busy for all of us working on TNE lately, however I have good news: while we still can't say for certain when we will release, we are getting very close to being done with the first version of the mod.
Coders have been making great progress on the last few coding tasks and because other areas of development are mostly done, its coming down to the level designers (myself included) to finish up the levels to be included in the first release.
This brings me to my next reason for this post: we are in need of some texture artists to help mappers with making textures for their map props and architecture. Most of us are very skilled at the actual level design and model prop construction but a bit less so when it comes to actually texturing them :p
So if anyone is interested, please post an application up in our forums. We are looking for people who can work with unwrapped models who can “color within the lines”. Work would initially be on models for Cloud City and Naboo levels.
So that concludes my little news post, we hope in the future to have some more dev diaries, possibly from team members who have completed all their tasks for the first release and maybe a video trailer since many issues we had in the EP1 engine that prevented us from making one have pretty much been corrected with the move to the orange box engine.
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By Darth.Hunter Published: August 20, 2008
Print Email The server crash has given us some serious headache during the past weeks, but it also had some positive side-effects. It caused an internal debate of how we could improve our workflow and lead to some valuable results. Wildebeest - one of our programmers - for instance restructured our version control to allow us to quickly create hotfixes and smaller updates after major releases without us needing to slow down production for the next episode of TNE. This will be a very valuable feature for our development crew after our first release. But considering the very first release, we have some more interesting news for you:
We have discovered that our new favourite color is Orange . Any avid player of Source games among you will now probably already have certain assumptions. And yes - you're right. We are right in the middle of switching the entire mod over to the Orange Box version of the Source Engine. After the SDK got some further updates which would greatly stabilize this engine version, we decided to switch over to grant you the following benefits:
Improved multiplayer netcode Motion blur Dynamic shadows New particle system for visual FX Multicore CPU support New improved chat system Native third person camera Thanks to VALVes distribution system, you will be able to access these features even without requiring the Orange Box - all you need is still just Half-Life 2. On a slightly unrelated note, here is a repost of the Imperial Era player models, since the last news post got lost during the server crash:
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By Darth.Hunter Published: July 27, 2008
Print Email Dear TNE community,
as you have probably noticed, our server was offline for a couple of days. Unfortunately, the entire RAID system of our webserver fried, so we had to exchange the entire server and re-install it starting from the operating system.
The good news: We're back online! The bad news: We have a considerable data loss (approximately one week) since the latest backup file got corrupted. You might find forum messages missing or if you have registered within the last week, find yourself unable to log on because your user account is gone.
We apologize for any inconvenience.
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By Lindsey Published: June 25, 2008 Updated: June 25, 2008
Print Email Most of us have passed through finals - which means that we're back on duty! The team is slowly going back to work and the amount of things to be done before our first release is getting smaller every day.
We will also be trying to keep you informed of our progress more often. That's why we started to make video dev diarys explaining what's going on behind the scenes.
Our first video in what will hopefully become a regular feature is on the development of the ammo pickups that will be scattered throughout the maps in Deathmatch and Capture the Flag modes.
Check the video out here
If you want a higher quality version of the video, check out this link: http://www.vimeo.com/1226696
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By Darth.Hunter Published: June 24, 2008
Print Email We will be doing some maintenance on our webserver this weekend. This might cause some outages between Sunday and Monday. To avoid data redundancy, we will shut down the website and associated services on Sunday. After the maintenance, the services will go back to normal automatically. You may check our ModDB profile during that time in case there are any important news or delays we might announce.
Thanks for your patience!
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By Darth.Hunter Published: May 15, 2008 Updated: May 15, 2008
Print Email Jean has just finished cutting some footage that we shot at FedCon. Since there have been many questions concerning ingame footage, listen up: This little video contains only footage from our booth at FedCon. Impressions of the visitors as well as gameplay scenes from the tournament. Speaking of which: If you look closely, you'll also find our tournament winner in that video, who carries a yellow shirt. Enjoy!
You can also watch this video in High Definition on Vimeo.com
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By o0paradox0o Published: May 13, 2008 Updated: May 13, 2008
Print Email I'd like to make a short but very, very, sweet announcement.. One of our very own developers has won the "HPX Day of the Dragon Contest "
Thats right Toshi (Alejandro Argandona) has won himself a brand spanking new top of the line laptop!
HP Pavilion HDX "Dragon" Entertainment Notebook
With his winning entry the Ars Hoplite:
This just adds further credence to the fact that we have an amazingly talented set of developers as a team working on this mod..
Congrats TOSHI!! w00t!
The full announcement of the winner and the original article can be read here at ARS TECHNICA..
ps. Toshi,... I hate you XD
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By Darth.Hunter Published: April 29, 2008 Updated: April 29, 2008
Print Email
First of all: I am sorry about the delay. I'm sure you waited curiously for some news from FedCon. First thing I can say is: It's been a blast! Second thing, which also explains the delay: Have you ever heard of a phenomenon called "con-blues"? When I first went to that convention, people warned me about that effect which would cause a certain depression and demotivation to do anything straight after the con. What seemed like a joke to me at first is actually a fact and has to do with the tremendous mood and excitement that FedCon brings along. However, we're finally back again and here's our report. Click "read more" to read our convention diary and for some information about the release delay.
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By o0paradox0o Published: April 19, 2008 Updated: April 19, 2008
Print Email We made it! Fedcon 17 is officially underway..
Our tables are fully set up and people are fragging away on the TNE Beta. So far the responce seems quite good but it's still a bit too early to tell.. Heres a few sneak-peek photos we just got back from the con: (Click on the thumbs to see the full-size image. )
There should be more follow up on fedcon soon... Stay tuned.. And feel free to stop by and check us out at the convention ;)
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