Thinking about Melodies and creating ideas for the Track: THE BATTLE BEGINS It is 8PM night time, right after I just came home from work and school. I fired up the computer, mixer, keyboard, and other connected devices all ready to start composing music for TNE. During a brainstorm session and a piano improvisation session, I was looking at the New Wallpaper Sebastian Kreutz have created. I thought to myself although an ambient track seems more appropriate for menu music, I was requested to provide an epic track, presumably relating to a space battle. This required some referencing to several of John William's previous works with Star Wars. Stylistically, the track "The Battle Begins" is a combination of William's earlier Star Wars pieces from The New Hope and more recently Revenge of the Sith.
Writing, Recording, and MixingWhile John Williams was writing Star Wars, he was only responsible for writing music. In my case however, to bring high quality realistic orchestral sounds to Star Wars The New Era, I had to write, record, and mix this time. All of these three can be quite time consuming.
Notation
First, I open up the Music Notation program called MakeMusic Finale 2008. I open a pre-existing sheet music template for a full orchestra consisting of woodwinds, Strings, Brass, and standard orchestral percussion such as Snares and Timpani. After setting the tempo, timing, and key signatures, I start composing music and the orchestration process begins.
Recording
After completing the score, the next step would be the recording process. Instead of using a VST softsynth called Garritan Personal Orchestra provided from Finale 2008, rendering the new piece with the East West Quantum Leap Symphonic Orchestra is more preferable since the samples provide realistic reverb trails and are recorded in full stereo sound.
Essentially, I opened up a sequencer, imported the MIDI file which is the music score in MIDI format and began adjusting notes through Piano Roll view. Before the adjustments, it is extremely important to load the instruments from the EWQL VST (Virtual Studio Tech) plugin and properly assign the Virtual Instruments to their respective MIDI channels. For example, you want to assign the first violin patches to the first violin MIDI channel. Assigning articulations and effects are more advanced and complex, which I will not go into right now.
Mixing 
The last process would be the mixing process, where I mix all the instrument .wav files into one multi-track audio mixing process. Here I can do equalization and putting in audio effects.
And here is the final result for your hearing pleasure:
Amazing work ^^ <3 keep it up. I believe TNE will have one of the best soundtracks that game can have ;D