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Level Designer - Star Wars:
The New Era

Posted by Lindsey
July 3, 2009

Oh god...
Posted by _morgoth_
July 3, 2009

Post your Desktop!
Posted by _morgoth_
July 3, 2009

Articles
By Darth.Hunter
Published: June 28, 2009
Updated: June 28, 2009
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For me, it's always a pleasure to introduce the great artwork that our team members are producing. Today, I'm not gonna show you visuals however, but I have something nice for your ears. We're lucky to have the brilliant composer David Fang on our team, who allows us to enhance the atmosphere of our games with an orchestral score that can compete with any AAA title out there.

To let you experience some of his fabulous work, we've updated the media player on the right column with some of the recent tracks from two of our projects:
  • The battle begins (TNE main theme)
  • Tarn Vedra (Andromeda: The Darkest Night)
  • Trance, the Sun Avatar (Andromeda: The Darkest Night)
  • Captain's Orders (DROM main theme)
  • TNE action cue
If you've always wondered how it is possible to produce orchestral music without the budget for an actual orchestra, check David's latest developer diary for some information on his composition process.


Discuss this article in the Forum!



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By Darth.Hunter
Published: May 31, 2009
Updated: May 31, 2009
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Tired of our old wallpaper collection? Your desktop needs a change? Well here's good news for you. We have a brand new wallpaper featuring the matte painting that is being used in the game's menu.



Download it here:


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By Darth.Hunter
Published: May 24, 2009
Updated: May 24, 2009
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If you read our previous article on FedCon and delay trouble, you already know how tedious things can become if you are a mod team without fulltime coders. But while we were waiting for bugfixes and features to be implemented, our team has been quite busy creating new content. The result: The first release will contain by far more maps than we planned and we're happy to provide some diversity to TDM and CTF alike.
In this media update, we want to show you some of the new content we're working on (some of it is WIP, so don't be wondering if you see orange textures). To begin, level design is not just about brushwork and texturing. The best layout looks empty and dead without all those detailed props that the 3D artists provide. Here are two of the larger props: The Republic Cruiser and AAT (Federation tank).





Proceed to the next page for our long-awaited map update!
Read More...


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By Darth.Hunter
Published: May 10, 2009
Updated: May 10, 2009
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Time flies by - a phenomenon that becomes more and more present when you are connected to annual events such as FedCon - the largest science fiction convention in Europe. It has been one year since Invision Games hosted a LAN with a preview version of Star Wars: The New Era at this convention. Time to reflect what happened throughout the last year and to see what interesting news FedCon brought to us. As you can imagine, the largest European scifi convention did kinda touch all of our games...

Read More...


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By Darth.Hunter
Published: March 28, 2009
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If you notice downtimes or strange website behavious or style, don't worry! After some software updates and forum restructuring, the website is the next logical step. During the next few days, it might look a bit strange to you while we add in the new layout.
This step is taken to be able to use this site in order to present multiple projects. We hope you will enjoy the new design and usability once it's done!


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By Darth.Hunter
Published: March 23, 2009
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Just as a note for everyone who's suddenly confused with our forum structure: There have been some developments going on in the background for the past few weeks. As it seems, we got quite too many movie fans in our team, which lead to two new projects and various new team members joining in.

One of the new projects is Terminator Apocalypse and yes you guess it: Hasta la vista, baby - it also comes as a Source Mod.

Since we're now running multiple projects, we thought it'd be nice to have a central place for all of them. And all of you - the community! So we've overhauled the structure of our boards a bit. Don't worry if you get lost, we always have some emergency pods ready for you Smile



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By Lindsey
Published: December 2, 2008
Updated: December 2, 2008
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It's been quiet on the news side from us lately, and I again apologize for the long periods between updates but I'm posting this today with great confidence in having more routine updates on our progress. In the past we've held off on news releases until we've had more "final stage" quality like media releases, however given the fact that most of us have work or school to deal with in addition to working on the mod, we sometimes go for long periods without being able to touch the various projects we're working on and thus finalize them for a photo session. You may have noticed for a while now an empty section of our forums called Showcase (found here: http://www.invision-games.com/forums/viewforum.php?f=29). I am pleased to announce we have finally begun using it.

Team members will be able to post up and update the various projects they are working on for you to comment/give feed back on. It is my hope that a weekly or monthly news update similar to this will be posted with the latest updates and pictures. Please note that while regular members can't create topics in this particular forum section, they can reply to ones made by the team. Also note that these projects are considered to be a work in progress, and as such not complete yet. Level shots may contain badly lit or unfinished assets, models might be unfinished/missing textures, etc.

 

So, for our first update, we have the Naboo Theed Palace, being mapped by Aigik with assistance in texture design from Quakis:

 

 

theed palace hallway

 

 

theed palace hallway 2

 

The forum thread related to this can be found here: http://www.invision-games.com/forums/viewtopic.php?f=29&t=661#p6870

 

Next up are two player models being worked on by our main player modeler and animator; DT. These models will be included in the second release with the objective based Team Assault mode.

 

First is the Super Battle Droid:

 

super battle droid

 

Link to thread: http://www.invision-games.com/forums/viewtopic.php?f=29&t=663

Second is a 21-B medical droid:

 

21-b medical droid

Link to thread: http://www.invision-games.com/forums/viewtopic.php?f=29&t=662

 

So that wraps up our first WIP media release. I hope to be able to show off some pictures of what I've been working on the past few months soon, which includes Hoth and Endor for release 2 :p

Thanks for your continued support and patience!



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By Lindsey
Published: October 19, 2008
Updated: October 19, 2008
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Hello all! I apologize for our lack of updates the last few months, school and life has been extremely busy for all of us working on TNE lately, however I have good news: while we still can't say for certain when we will release, we are getting very close to being done with the first version of the mod.

Coders have been making great progress on the last few coding tasks and because other areas of development are mostly done, its coming down to the level designers (myself included) to finish up the levels to be included in the first release.

This brings me to my next reason for this post: we are in need of some texture artists to help mappers with making textures for their map props and architecture. Most of us are very skilled at the actual level design and model prop construction but a bit less so when it comes to actually texturing them :p So if anyone is interested, please post an application up in our forums. We are looking for people who can work with unwrapped models who can “color within the lines”. Work would initially be on models for Cloud City and Naboo levels.

So that concludes my little news post, we hope in the future to have some more dev diaries, possibly from team members who have completed all their tasks for the first release and maybe a video trailer since many issues we had in the EP1 engine that prevented us from making one have pretty much been corrected with the move to the orange box engine.



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