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Project Management, Part 1: Managing your team
Project management is a vital asset to the success of commercial games. Due to the hobbyist nature of mods, it is often underestimated, even though we can learn a lot from professional productions to raise the quality of mods and raise the chance of project survival. Thus, we want to share some of our experiences with you in our latest developer diary.
Interview on HalfeR.net
The russian Half-Life fansite HalfeR.net recently invited us for an interview. They had been following our project straight from the start and were curious to find out more about our team’s history, work structures and plans for the upcoming release. In addition, you can find three brand-new exclusive action shots of TNE on their site.
Check their article for the extensive interview and images.
If you can’t read cyrillic, we have an english transcript for you.
First action footage
Thanks for participating in our second community voting! Again, we have a winner which is now being implemented in the game. Concept art #3 won with an infinite improbable count of 42 votes.
After adding the stimpacks, you might have already suspected that we’re busy building the gameplay mechanics right now. After showing you our environments, player and weapon models for quite a while, we can now show you the first actual gameplay footage from CTF Deathstar and VIP Tantive IV. Yes, that’s right: The first release of TNE will feature both CTF and VIP Escort mode. But our system is built to allow for a wide variety of map-specific objectives that will also allow you to create custom levels that are only limited by your creativity.
Check our gallery for the first few shots. They are also available on ModDB in HD resolution.
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As we are approaching the Pre-Alpha version of the mod, we’re in need of partners who are interested in helping us test and providing a Windows server for doing so. So if you’re running a clan or gaming community and are interested in a closed alpha program, don’t hesitate to contact us through contact [/at/] invision-games.com!
We’d also like to thank G4B2S and be good or be gone for their support!
Posted in Star Wars: The New Era
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Terminator Apocalypse terminated
Dear Terminator fans,
we are sorry to inform you that this project has been terminated. The project has been struggling with shortage on essential positions and has halted when the project leaders left. The remaining developers have switched over to Star Wars: The New Era, which is unaffected by this cancellation and continues to be developed.
Since we could not convince the artists to publish the unused assets under Creative Commons license, we will not be able to provide any material to the modding community.
Thank you for your enthusiasm during the project!
Posted in Terminator Apocalypse
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Second community vote
You’ve voted, we’ve worked! After summing up all votes from ModDB, facebook and our own website, concept #2 was the clear winner for the Imperial Stimpack and is now being worked into the game by Sven (see concept render). Thanks for participating so actively in the voting!
One of our major objectives when rebooting the project was to let you – the community – take a more active part in the development of the mod, even if you’re not developers yourselves. While our lead programmer Øystein Dale is working hard behind the scenes on a framework that will allow you to create very flexible gameplay scenarios, we’re continuing to involve you in the art direction of the mod.
Thus, we have another vote coming up for you! Our concept artist Simon was busy again and created a total number of eight concepts for the Rebel counterpart. Now it’s your turn again! Post the number of your favourite concept in the comments of this post! This time, you can cast your votes until Saturday, April 16th (18:00 GMT).
Posted in Star Wars: The New Era
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Stimpack: Community vote
Wolfclaw just recently joined our team as a new concept artist, and just at the right time. While the Star Wars universe supplies us with lots of amazing designs to implement, we also want to give Star Wars: The New Era an individual touch. Time for our first community vote! Continue reading
Posted in Star Wars: The New Era
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Mod of the Year Awards 2010
The world’s largest mod platform ModDB is launching the 2010 MOTY Awards, as the end of the year is nearing. As in every year, the event also contains an award for ‘best upcoming mod’. Do you think that Star Wars: The New Era has what it takes to become the best?
For the next 14 days, you can vote for any mods you like. The ones with most votes will get into the top 100! So if you like our project, feel free to vote!
Posted in Uncategorized
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Looking for artists
While we’re back on track with the development of our Source Mod ‘Star Wars: The New Era’, we’re looking for further talented artists who would like to contribute to the project.
In particular, we’re searching for 3D and texture artists as well as sound designers. Read more for the details! Continue reading
Posted in Star Wars: The New Era
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A Breath of Fresh Air into the Sails of Development
So as you might have noticed, our site has undergone a bit of a visual refresher. We felt it to be appropriate given the developments going on this past summer with the team and the mod. The new version of this site does away with the Subdreamer CMS we’ve been using the last few years and instead uses WordPress. Several features of the new design will be the ability for team members to add themselves to the roster of the team (avoiding the problem of having an outdated list) and posting individual developer blogs.
Posted in Site Updates, Star Wars: The New Era
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